GAME EDUKASI PENGENALAN PROFESI SEBAGAI MEDIA PEMBELAJARAN UNTUK ANAK BERBASIS ANDROID
Abstract: Profession is a form of work that requires the culprit to have certain knowledge obtained through formal education and certain skills gained through work experience in people who first mastered these skills, and continue to renew their skills in accordance with technological development. By introducing the profession to children will help teach children to better appreciate one's profession, so that children will have the nature of mutual respect and do not look down on one's profession. Professional introduction will be easier to learn through game education with an attractive and fun appearance. Data collection techniques used in this study are using interviews, literature review, documentation and questionnaires. The source of data / subjects are 20 Qonita Bandar Lampung kindergarten children. The testing method used is the Functionality and Usability aspects. Professional introduction educational game application using MDLC (Multimedia Development Life Cycle) method used is Construct 2 which runs on Android. The results of ISO 9126 testing quality of educational game applications for the introduction of the human profession are obtained values from the aspects of functionality and usability, the results of testing for functionalities namely the game shows that functions in the educational game for the introduction of this profession can run correctly and the results of data processing in the usability test states that the distribution of data has been normally distributed and educational games for professional development can be used as learning variables and can increase children's interest in learning about the profession from the questionnaire statements that have been filled with Qonita Bandar Lampung kindergarten children.
Keywords: Android, Game Edukasi,Profesi,Fungsionality, Usability, Construct.
This work is licensed under a Creative Commons Attribution 4.0 International License.
The Authors submitting a manuscript do so on the understanding that if accepted for publication, copyright of the article shell be assigned to Development Innovation: Jurnal Kelitbangan (JIP) , Balitbangda Provinsi Lampung as publisher of the journal.
Copyright encompasses exclusive rights to reproduce and deliver the article in all form and media, including reprints, photographs, microfilms and any other similar reproductions, as well as translations, the reproduction of any part of this journal, its storeage in databases and its transmission by any form or media. such as electronic, electrostatic and mechanical copies, photocopies, recordings, magnetic media, etc.